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@MazonnaCara89@lemmy.ml to Memes@lemmy.ml • 2 years ago

No PS3 backwards compatibility

lemmy.ml

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No PS3 backwards compatibility

lemmy.ml

@MazonnaCara89@lemmy.ml to Memes@lemmy.ml • 2 years ago
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  • @SternburgExport@feddit.de
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    0•2 years ago

    sony made a console so hard to develop for they can’t even figure it out themselves

    • bruhduh
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      2 years ago

      KISS be like: am i a joke to you?

    • @BigBananaDealer@lemm.ee
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      0•2 years ago

      its why bethesda games always had lots of problems on ps3 and their dlc was always delayed

      • @djsaskdja@reddthat.com
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        2 years ago

        Ah yes Bethesda. The company famous for releasing polished games with very few bugs.

    • @randomaside@lemmy.dbzer0.com
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      0•2 years ago

      This is the actual truth. Revisiting the catalog of early cross platform games and it’s evident that Sony engineers couldn’t get anything running well on there for the first three years of its lifespan. The same games ran just fine on the Xbox360.

      • arefx
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        0•2 years ago

        I still remember what Gabe Newell said about it

        • @BleatingZombie@lemmy.world
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          0•2 years ago

          What was it?

          • @RecallMadness@lemmy.nz
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            0•2 years ago

            The number 3 doesn’t exist at Valve

            • @littletranspunk@lemmus.org
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              0•2 years ago

              Why must you hurt me so?

          • @deczzz@lemmy.dbzer0.com
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            0•2 years ago

            https://www.youtube.com/watch?v=dKYT6NzsUZQ

    • @mindbleach@sh.itjust.works
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      0•2 years ago

      It’s actually great to develop for. It was an early glimpse of fixed-size vector units, and to a lesser extent, general-purpose shaders.

      What sucks is trying to do anything for it on any other hardware, or vice-versa.

      There’s a reason PS3 exclusives looked gorgeous and ran smoothly right out the gate. There’s also a reason half of them remain PS3 exclusives, two decades later.

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