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The Picard Maneuver to RetroGaming@lemmy.worldEnglish • 1 year ago

How hard could it be?

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How hard could it be?

lemmy.world

The Picard Maneuver to RetroGaming@lemmy.worldEnglish • 1 year ago
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176
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  • @UnderpantsWeevil@lemmy.world
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    50•1 year ago

    Step 1: Begin writing in Assembly

    Step 2: Write C

    Step 3: Use C to write C#

    Step 4: Implement Unity

    Step 5: Write your game

    Step 6: ???

    Step 7: Profit

    • @Maalus@lemmy.world
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      33•1 year ago

      Eww Unity

    • @henfredemars@infosec.pub
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      30•1 year ago

      Step 6 extort developers

    • @ZILtoid1991@lemmy.world
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      9•1 year ago

      Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.

      • @Valmond@lemmy.world
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        6•1 year ago

        I’m on E already

      • @The_Terrible_Humbaba@slrpnk.net
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        4•1 year ago

        D

        Don’t give me hope.

        I was really into D, but I gave up on it because it seemed kind of dead. It’s often not mentioned in long lists of languages (i.e. I think Stack Overflow’s report did not mention it), and I think I remember once looking at a list of projects that used D and most of them were dead. I think I also remember once seeing a list of companies that used D, and when I looked up one of them I found out it didn’t exist anymore 😐️

        • @ZILtoid1991@lemmy.world
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          2•1 year ago

          Give it another go, maybe join the community Discord server.

          There’s some very well going hobby projects, and D3 seems to be inevitable (safe by default, PhobosV3, etc.).

    • @sawdustprophet@midwest.social
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      7•1 year ago

      Step 0: Invent the universe

      • @UnderpantsWeevil@lemmy.world
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        7•1 year ago

        What are we doing here? Baking a pie?

    • @the_artic_one@programming.dev
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      2•1 year ago

      I just want to note that “Implement Unity” includes the substep of “use C# to generate C++”.

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