(Obligatory “I wish we still got pack-in material in the new games” “Oh, I wish we still got - you know - packaging these days”)

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      92 months ago

      The first mod the game ever had, to my knowledge, was the Duct Tape mod that put the flashlight on some of (but not all of) the guns because a common joke about the shitty flashlight mechanics was “there ain’t any duct tape on Mars? Cmon!” 🤣

    • TachyonTele
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      72 months ago

      I call it Doom: Teleport, cuz that’s all the enemies do is teleport behind you. Yawn

    • @jj4211@lemmy.world
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      12 months ago

      Yeah, Doom 3 was so mediocre that it pretty much killed the franchise for years.

      The game engine enjoyed some popularity, but id didn’t really know how to make a good “game” for that era.

      • Lucy (PieFed edition) [she/faer]
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        22 months ago

        It doesn’t help that all of the OG Doom developers except J. Carmack left id software years before Doom 3. No wonder it’s so different from its predecessors.

        • @jj4211@lemmy.world
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          22 months ago

          Yeah was interesting to see Carmack and Romero go different ways.

          On the Carmack side you had an excellent technical execution of a fairly bland experience.

          On the Romero side you had a very shoddy execution of what could have been an interesting concept… Maybe…

          Of course Doom itself was fun, but not exactly made in an era that demanded much in the way of plot. Here you are, you got guns, there’s demons from hell… Go for it. The instruction manual introduction, the titles of the levels, and visual design cues were all that was plot wise.

          Trying to have a half life style plot didn’t really fit the franchise. Doom 2016 both had a bit deeper plot than old Doom, but was self aware enough to have doom guy just destroy something to make the exposition go away and get on with what needs to go on.