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Joined 2 years ago
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Cake day: July 10th, 2023

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  • the music streaming platforms basically screw over the artists to make that feasible, with the excuse usually being that artists can make their real money touring and selling merch.

    the cost of producing music is also infintesimal compared to that of producing film and television. the whole music industry itself is pretty small in comparison, yet Spotify costs about as much as a streaming TV service.

    to scale that model up to film and TV would mean either a much higher base price, or a lot less overall content being made. these are viable paths, but both come with big trade offs.


  • this doesn’t really answer my questions, though.

    netflix was able to afford that much content back then for two reasons

    1. they were flush with capital from investors, spending more money than they were making to promote growth.

    2. netflix wasn’t running new content, they were essentially licensing “reruns” of content that already had its primary run elsewhere.

    basically, everyone got used to a certain lifestyle being subsidized by cheap capital and investors misplaced belief in perpetual growth. nobody has yet to explain to me how this could have been made sustainable.


  • the problem i have, that nobody has been able to really explain to me, is how the economics of streaming should be made to work.

    content is insanely expensive to make. even with all of Netflix’s recent shitty changes, their operating margin is still only about 13%. that isn’t enough cash left over to fund production of every single show they don’t have. and it’s important that they actually be able to fund production, because unlike 10 years ago, most productions no longer rely on first runs on OTA or cable TV to make their money

    so it seems to me there are three paths here:

    1. the industry puts everything on a single service and dramatically increases the base price (remember cable? my parents paid twice as much for it in 2005 as i spend today on streaming services)

    2. the industry puts everything on a single service and dramatically scales back production (remember OTA TV?) to fit within the budget afforded by a reasonable subscription price

    3. studios branch off into competing streaming services

    i’m not trying to start a fight or defend shitty corporate behavior (no one will ever get me to pay for ads), i just want to know how people think this could work in a way that balances out





  • I doubt there’s any reliable data that confirms a significant loss in sales if they launched without Denuvo and its ilk.

    There’s no publicly available hard data one way or the other. However the fact that publishers continue to use it while abandoning other forms of DRM suggests that there is probably some benefit.

    I don’t really buy the argument that the only people who pirate content are people who would never pay for it to begin with. I know too many fellow software engineers that make comfy 6-figure salaries and pirate everything they can and spend money when it’s the only option.





  • This is my experience too. However, there is nothing special a game needs to do to support VRR. So the fact that VRR works fine in this game under Windows but not Linux makes me think there is a bug in Proton, the compositor, or the GPU driver.

    I can say with 100% certainty that VRR is working as expected under Windows 11 with my RTX 3080. I haven’t tested in Fedora yet.