My favorite games are Euro Truck Simulator and Elite Dangerous (where I fly a space truck).
Just letting the scenery pass by, enjoying a couple surprises on the way, practicing my docking skills, decorating my cockpit and listening to some old school country or reggae is relaxing as hell after work.where I fly a space truck
Here is an alternative Piped link(s):
You may enjoy this Deep Purple song
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
They never took it from me! Animal Well and Dread Delusion are phenomenal experiences just from the last couple of months. Indies are always generating good games, even when AAA is just following trends.
Literally me, except I don’t really care much about achievements.
Don’t care about achievements play games till like 70% then drop them. If it stops being fun I’m done, finishing a game is never a requirement don’t have time for that
I got to like 98% in RDR2 before I realized the gambling ones were going to be a giant pain in the ass. At that point I was in too deep to give up. I watched all 3 Robocop movies in one sitting and still didn’t complete the last blackjack one. Eventually got it but that was a frustrating experience.
The truly infuriating part is there’s likely lots of people out there that got them on the first try or by accident
Yea I was like looking for a solution online because I was like “there’s no way you’re just supposed to brute force this” and came across so many people that were like “no there’s no trick but I got in like 30 minutes”
Yeah, play the story and sidequests but don’t do any of the collectibles that are often necessary for 100%.
It never went away.
Yeah, single player games are nowhere near dead. If they ever did go the way of the dodo, I would probably stop playing altogether, because for the most part I just don’t like multiplayer games.
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I want to play my character, not just play towards whatever the optimal setup is
I strive to ultimately be able to tank enemies and kill them with weak weapons like forks.
If you want to be the Cutlery Colossus then you can
I have all that and then I don’t play my games from 2010 for some reason
- Just avoid AAA slop from big publishers, problem solved.
- Quite ironic you’re using an AI generated image for it considering the same AAA publishers are considering using it. I really hope you don’t think “DEI” and “wokeness” are responsible for these AAA publishers pushing multiplayer-first games on us.
You’re making many assumptions over a meme.
Yeah this dude is an idiot.what the actual fuck is his reasoning here?
Typical multiplayer enjoyer

$3000 setup just to play a game from 2010
Modding. And you can play others with it too.
Don’t forget that this also unlocks using Linux for a lot of folks now.
Achievement Unlocked: Mention Linux in a computer related thread!
100% of tech related posts have this achievement.
(Relax comrades, I too am a Linux disciple.)
shillingFOSS advertising. It’s the only way we can promote linux.
And here I am raging because dead by daylight absolutely sucks.
I like both

*smacks lips* what a shame
reinstalls
Why was it ever uninstalled? It’s like 500mb
I’m due for another replay, but I’m waiting for the VR mod to be finished.
i have like 370 hours of factorio, and i’ve only really played it over the period of about. 4-5 months, though i’ve owned it for a year or two now.
Factorio is just one of those games. For anybody that likes open world sandbox games and technical stuff, you already own factorio, yell at me in the replies.
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Ah the early times of factorio, learning everything for the first time. Those are long ago, 1700h+ now. The addiction is real.
yeah, it’s like that. Took me about a 100 hours to get fully acquainted. I’ve had several different play-styles through my various saves, all trying different things, and seeing how they go. I’m sure it’ll continue for quite some time.
Especially when the expansion with 2.0 drops.
Have to agree. I’ve played through a couple of times myself and a couple times with friends. Always fun. If you’ve never touched mods on it I recommend taking a look. Will further diversify your playing time.
I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.
I don’t know, it is a small thing, I totally get why people get addicted to factorio’s gameplay loop not disputing how amazing that is it is just the basic premise of the game makes me uncomfortable in it’s disinterest in the planet you are on being anything but a resource to conquered and consumed or in thinking about how you are actually the villain in this situation from the planet’s perspective.
I always felt like the fact that you get attacked by local fauna when you cause pollution was a comment on that. As in the planet recognises that you are not doing a good thing.
ironically, it seems almost as if the planet itself was designed to counter your existence. The biters literally feed on your pollution and evolve multiple magnitudes of strength, multiple times over.
Don’t worry, it’s fiction. It’s not real. No actual planets were harmed in the making of this game.
Oh thanks! I didn’t even realize factorio wasn’t real!
facepalm silly me
I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.
yeah, but the game isn’t about social commentary, it’s about logistics, factory building, and to some degree, tower defense. You don’t like biters? You can just disable them, you don’t actually need to play with them. You can just roleplay as if you’re living on mars.
I feel like if anything factorio does a great job of explaining why the human urge to industrialize exists, and makes you experience all of the negatives of it. If we’re taking it like a social commentary sort of thing. Ultimately it’s nothing worse than human history has done at any given point of time. By a large margin.
By the way, you might want to check out nullius, it’s the inverse of the gameplay loop. The planet is barren, and you are analogous to god, you need to create everything in order for the “normal” gameplay loop to begin.
It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?
that’s my two cents on it, i suppose.
Thank you for the thoughtful response
It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?
I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.
Even the behavior of bacteria is complex and more nuanced than a cancerous process.
I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.
Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…
I’m a big fps/3d spaces person. I gravitated to satisfactory. As far as I’m concerned, it’s the same thing but 3D.
Love satisfactory. It is super addictive to me though, especially with mods. It just provides multiple angles to play from.
Sometimes I wanna build a factory, sometimes I wanna play homemaker, sometimes I just wanna organize shit/ make it more efficient.
I’m currently enjoying Foundry right now. It is a nice blend of a few different games.
Foundry is on my radar. I might wait for satisfactory to hit 1.0, play that for a few months, then switch over to foundry.
It looks good though. IIRC it’s early access and what I’ve seen of it, I kinda want to give it a bit to get closer to complete before I jump in.
i don’t own satisfactory, though it does seem interesting, i feel like factorio is the precursor to satisfactory in a way.
It’s more primal to the human urge to industrialize.
That’s a fair assessment IMO. They’re all related games.
I personally haven’t played factorio, but I know enough about it to prefer satisfactory.
A few friends of mine are getting into Palworld and getting away from satisfactory. IDK, it seems a bit too different to me.
I personally haven’t played factorio, but I know enough about it to prefer satisfactory.
any reason specifically you prefer satisfactory?
I think i’d have to look into satisfactory more, but factorio is more explicitly focused on the gameplay loop, and meta elements of the game itself. Having really good balance, great game design, and super functional gameplay styles.
Whereas satisfactory seems to focus more on the game itself, less than the gameplay styles. I.E. the game creates the gameplay style, the player will follow, as opposed to in factorio, it’s explicitly designed around having certain styles of gameplay, which make it very easy to adopt and utilize.
Not to say that you can’t with satisfactory, it just seems like it would be a lot more work. Like in factorio i have a set of rail blueprints that are perfect. Space optimally, designed optimally, and work optimally, they’re designed so that i can just plonk them down and do as little work as possible and have them functional. I’m not sure satisfactory has that level of gameplay.
Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.
There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything. A core mechanic in satisfactory is alternate recipes. I’ll give you an example. Screws are an early item that’s usually a pain point for new players early game. To get them, you have to mine iron, smelt it into iron ingots, then construct rods from those ingots, and finally, convert the rods into screws. It’s a pretty involved recipe for the early game. Most other recipes are more simple, concrete is raw limestone, constructed to concrete directly, it’s a two machine setup to get it rolling. Rods are another, and plates are similar to rods (both three machine setups, miner, smelter, constructor). Screws require at least four.
There’s a popular alternative recipe called cast screws, which creates screws from iron ingots directly. Not only that, but you get more screws per ingot than the vanilla recipe.
To take that example further, there’s an alternate for ingots, which is a “pure” ingot, which uses a mid-game machine, the refinery, to combine raw iron and water, and produce iron ingots, which has a higher yield than simply smelting the raw material.
So you can do the og recipes, and build a field of miners, smelters, and constructors (to make rods, then screws), so that you get enough screws in sufficient quantities, or, with a little legwork and some alternative recipes, you can use the pure iron ingot alternate, and cast screw alternate, and get a lot more with a lot fewer machines, and fewer iron nodes (less raw iron).
There’s Infinity variant building methodologies, from building right on the ground, to large towers filled with many floors of machines to do the work. The layout can be chaotic and spaghetti, inefficient and a mess, to varying levels of perfect input to perfect output, building a variety of things continually.
You can focus on design, or efficiency, or simply the speed at which you can throw things together. The options are endless.
You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.
Personally, I focus on alternative recipes early on, as well as logistics (faster conveyor belts, etc), and power (mainly coal/fuel)… Collecting biomass generally sucks IMO, plus the nature in the game is quite lovely and I don’t like to destroy more than I have to.
With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.
Trying to solve logistical issues in three dimensions can be a challenge.
There’s caves to explore, a variety of wild animals of varying strengths and abilities in the game, even some that are radioactive, or spew toxic gas. There’s even flower looking plants that kind of stand up when you come nearby, and if you hang out near them, they emit toxic gases too… Or you can play on passive mode where the fauna generally ignore that you exist unless you attack them.
I could keep going, there’s a lot of interesting stuff in the game, including a lot of things we don’t have the story about (they’ve had placeholders in the game that won’t be explained until 1.0 gets released, hopefully later this year). I have over 970 hours in the game and I will be starting a brand new save once 1.0 is available. I’m certain I will be playing that for many more hours to come.
If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.
For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.
Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.
yeah i know it has blueprints, i’m just saying it feels more like it’s been shoehorned in than it has designed to be integrated fully, as it has in factorio.
There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything.
there are definitely some quirks, but for all intents and purposes, anything you want to do with blueprints, can be done with blueprints. You can align them globally to the world chunk size, to make your blueprinting incredibly idiot proof, you can align it relative to the blueprints dimensions itself and change how that alignment is configured and setup, such that it will perfectly paste continuations in perpetuity, until you let go of the shift button. One thing about factorio that doesn’t exist outside of it is that the devs don’t settle for “good enough” they either do it right, or implement it so minimally that it can’t be wrong. A good example of this would be robots, they have an incredibly minimal implementation, though annoying, it’s forgivable because of how simple they are. Where as something like blueprints, basically anything you could ask for, is already inside of a blueprint. The one thing i want, is better blueprint navigation, because it doesn’t support forward and backward navigation quite perfectly, and that’s it.
There’s Infinity variant building methodologies
this is actually one of the things i appreciate about factorio, to my knowledge in the vanilla game, there are no alternative solutions or recipes. You make gears with two iron plates. There are different tiers of assemblers and modules, but those are the only things that change that. Everything is balanced to be self contained perfectly. It’s annoying sometimes, for example boilers burn solid fuel, but not liquid fuel, it’s not a huge deal because you can just make solid fuel, but it’s somewhat annoying because of pollution. Ideally burning solid fuel would be less polluting, though it isn’t in vanilla, i’m sure it could be modded in. But generally, the balance is really good, very well thought out, and explicitly designed around building and manufacturing things. Which makes for a really nice gameplay experience. I’m sure satisfactory is similar in that regard though. (a lot of factorio mods will introduce alternate recipes btw)
You can focus on design, or efficiency, or simply the speed at which you can throw things together.
same thing in factorio, like i mentioned with modules, you can just put three prod 3 modules into the rocket silo and make it 25% cheaper, or you can stack prod everywhere in your manufacturing line up, reducing your usage of raw material by at least 50% total.
You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.
this is actually one of the interesting things for me with factorio, there is a very explicit gameplay advancement. You could get to end game on coal power, sure. But the game really incentivizes you to at the very least, build solar power, if not nuclear power. Once you get to solar research, your power costs immediately start to increase significantly, building yellow and purple science basically double your raw material costs, while doubling the production of your factory. You need lots more power if you want that to go over well. You often go from about 50MW on blue science, to 500MW on a full 60spm base. It can be a little strict but the game is designed around it so well it’s not a huge concern of mine.
With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.
this is probably the most interesting thing to me about satisfactory, the fact that you can just immediately stuff things into an additional dimension is huge. Factorio kind of has this with a few mods, like warehousing, though it’s different. Though in factorio everything is just 2D, which makes for a rather aesthetic building style, as well as pretty clearly demonstrating where everything is, as well as where bottlenecks and problems are, which i find rather nice.
If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.
personally i’m not a huge lore fan, i like to follow along with it as i play, if i ever do though. As for questions, one thing i’m kind of curious about, though i’ve never looked into is building logistics. Do materials just magically materialize out of thin air from your base/root storage? Or do you have to do a bunch of handling logistics to cart materials and buildings from one place to another as you build stuff like you do in factorio. That’s probably my biggest gripe with factorio, though it does have robots, i find them lacking in aspects.
For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.
it’s similar for me, although i find factorio is sterilized a bit more, as far as my general taste goes. It’s more interesting for me on a macro level, than on a specifics level, for me i really enjoy experimenting with different play style metas in factorio, i’ve gone from belt based mega base, to bot based belted megabase, to train logistic based megabase, to presumably in the future, a proper belted mega base, and a proper bot based megabase. As well as all of the various overhaul mods and play style changes you can make to make it more interesting to play.
Factorio is lot less about the individual build, although you can still hyper optimize those, and i do that from time to time, and more about figuring out how to fit them together effectively. Anybody can build an oil setup, it’s integrating it properly into all of your other stuff that makes it hard.
So, to address your question, raw materials only come from nodes, which require miners. Obviously miners require power, but produce raw materials (output via a belt) indefinitely. The rate of extraction depends on the quality/purity of the node (poor/normal/pure) and the level of the miner. Miners can be placed anywhere there is a node. So building smaller modular factories is definitely possible and one of many legitimate strategies.
I think that answers the question, let me know if I misunderstood. I’m not 100% familiar with all the factorio mechanics so I’m not totally sure if I fully understood the question.
Between locations, you can move materials by truck, train, or drone. You can run trucks across the ground or build roads.
When it comes to generation, coal plants can burn just about anything solid, from raw coal to more complex materials derived from by-products of oil production. Fuel generators take any liquid fuel, from regular fuel, turbo fuel, and even liquid biofuel. Additionally there’s a bunch of different ways to arrive at each type of fuel, for solids, you can use refineries to refine coal or petroleum waste into compacted coal or similar, and with liquid fuel, there’s blenders and refineries, recipes for turbo blend fuel, heavy fuel, even turbo heavy fuel, diluted fuel, and packaged fuel too (used for jetpacks and vehicles). It gets… Complicated.
With satisfactory, you can build small and just wait, or build big and use a lot of power, and things get finished much faster.
With progression, there’s two main sections, milestones and phases. Each phase unlocks more tiers of milestones, and each milestone unlocks more buildables which will allow you to complete future milestones and phases. You can complete them in whatever order you want, but some of the progression requires that certain milestones get completed before progress can be made. In that way, there’s some linearity with the progression.
The first person perspective of the game and the three dimensional design is what draws me towards satisfactory more than factorio. I’d happily give you a personal tour of one of the multiplayer servers I play on and host. No pressure, I just thought I’d offer in case you wanted to ask questions and get shown around the game by someone.
It just seems like you would enjoy the game. If you ultimately decide to play, that’s fine, if not, no worries.
Such a good game. Especially if you get a multiplayer game of people with different logistical strengths.
Good choice to fast-forward your time perception
it truly is weird, how you can sit down and simply, play the game for 8 hours straight.
That might have been the opioids i was on at the time more than anything (dental work) but regardless, i got a lot of work done.
I like the Shapez too
“$3,000 setup to play a game from 2010.”
I have an RTX 4070 that I’ve been using to play Half Life. I’ve owned my copy for a while, but have never played it.
I upgraded to a 3070 from a 1080 just to play grim Dawn. Good games are good games
$5 Black Mesa brother. It looks phenomenal now.
If he never played the original I think it’s good he starts with it. Black Mess is great, but the original Half Life has a certain historical value (and is still a great game).
New Black Mesa is Half Life…
You are saying the third party remake in another engine from 2020 is the same as the original from 1998?
Black Mesa is literally just better looking Half-Life approved by Valve. I can really only say the same thing so many times before you understand that what I’m saying is what it is lol.
And you’re saying there’s no difference between playing Black Mesa today vs playing Half life today, and therefore he might as well start out with Black Mesa? Or what is the meaning of your reply?
Hard disagree. Games like Half life have a huge historical value for their impact. Playing the original is worth it. Especially if one takes the medium itself seriously. You wouldn’t say an original movie and a 22 years younger remake are “the same”, right? I think you’re playing dumb with me.
Love the Wikipedia link btw. I’ve played Black Mesa in its early access phase already and then later on again when they released Xen.
No, I just think you’re kinda dumb now looking for a pedantic fight on Lemmy of all places trying to argue that Half-Life and Black Mesa aren’t the same story and essential game lol.
You can play it at “accurately model the thermal vibration of molecules” framerates.
Gimme dat visible Brownian Motion!
Isn’t there an RTX Version?
There’s a fan made mod for the original, but HL2 has official RTX support I believe
I know that Nvidia released a Portal mod, so the Source Engine is already done. No idea how much effort is needed between games.















